Crusadia Revival
Spell Field

Crusadia Revival

  • Archetype:
  • Crusadia

  • View:
  • 3390




All "Crusadia" Link Monsters on the field gain 500 ATK. Once per turn: You can target 1 "Crusadia" Link Monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls once each, also other monsters you control cannot attack.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 8, 2026
50± 8/ 100
Power Score
Intrinsic 48
Deck 51

Crusadia Revival — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 48 · Deck: 51 · Meta: provisional
  • Primary role: Board breaker · Secondary: Utility

Why it scores here

Crusadia Revival is a Field Spell that gives every Crusadia Link Monster +500 ATK and, once per turn, lets one targeted Crusadia Link attack all opposing monsters once each while stopping the player's other monsters from attacking. It does not search, draw, negate or add a body, so its score comes from turning a Crusadia Link board into a multi-attack finisher. Its 400/400 presence in the sampled decks, with the core Crusadia Links as top partners, confirms that it is a consistent piece of the archetype, not that it is intrinsically strong. The high presence is a consequence of playing it, not a reason to raise the score.

Axis scores

Axis Score Evidence
Accessibility 55 It appears in all 400 sampled decks at 1 copy on average, but there is no combo starter or searched data, so access is inferred from deck inclusion alone (observed).
Combo & Conversion 60 The text converts a Link board into one attack-all turn with +500 ATK, which is a real conversion, but no combo examples or power_index data confirm it (inferred).
Resource Economy 35 It gives no card advantage, search or refuel, so the return is only damage and board removal from the attack-all effect (verified).
Effect & Interaction 35 It has no negation, removal or hand-trap effect; attack-all can clear monsters but is not interaction (verified).
Material Utility 5 It is a Spell and cannot be used as Link material, so the score sits near the floor (verified).
Resilience & Flexibility 50 The effect persists even if the card leaves the field, which helps it survive, but it is a single Field Spell that field-destruction effects can remove (inferred).
Deck-Building Efficiency 55 It runs one copy in most decks, has no garnet lock, but is archetype-locked to Crusadia Link monsters, so it is a mild restriction (observed).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Utility. Intrinsic ≈ 48, Deck ≈ 51, Meta = provisional. Modifiers: archetype lock (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Gives a single-turn multi-attack finisher to any Crusadia Link board
  • Its effect lasts even if the card leaves the field
  • One copy in most decks, so low deckbuilding cost
  • Included in 400 of 400 sampled decks alongside the core Crusadia Links

Weaknesses

  • No search, draw, negate or added body
  • Needs at least one Crusadia Link Monster to be useful
  • Archetype-locked; dead outside Crusadia builds
  • Once per turn, so the attack-all is limited to one Link per turn

Counters / choke points

  • Field-destruction or Field Spell removal effects
  • Monster removal before the attack-all step
  • Negation of the Crusadia Link attack chain

Best use

Board breaker / finisher enabler for Crusadia Link boards. Decks: Crusadia (archetype 646), Crusadia (archetype 253). Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Crusadia Link Monsters gain 500 ATK, and once per turn a targeted Crusadia Link can attack all opposing monsters once each; Card text: other monsters you control cannot attack this turn; Appears in 400/400 sampled decks at 1 copy on average; Top partners are the core Crusadia Link Monsters at 80-100% co-occurrence
  • Observed: Deck presence concentrated in Crusadia archetypes 646 and 253; Usage statistics show 100% inclusion in archetype 253 and 55.6% in archetype 646; Recorded guide mentions the card in the Spell section
  • Inferred: Attack-all converts a Crusadia Link board into a finisher; Deck inclusion implies reliable hand or field access, though combo evidence is absent; Its single-copy use gives low redundancy
  • Data gaps: no combos supplied - combo conversion and accessibility are text-only inference no searcher, tutor or hand-access evidence for Crusadia Link Monsters no banlist token - assumed 3 copies (unlimited) no rulings supplied for interactions with Crusadia Link attacks











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